Tabletop RPG in design

From the Ashes.

A game about rebuilding after disaster, where the organization players create becomes history, responsibility, and eventually something larger than the people who began it.

After a disaster, people need more than supplies — they need a reason to trust each other again and a future worth carrying forward. Players shape an organization that can become a refuge, a fleet, a compromise, or a new source of pressure for everyone around it.

The game grows across three seasons: from an intimate first ship, out across a sector, and eventually to something with real weight. Small risks become triumphs; triumphs become history.